Versatile

Versatile

by design.

by design.

Obsessed with

Obsessed with

learning

learning

I’m Sagar Jariwala, a versatile product and interaction designer studying UX at SCAD. I treat every project as a chance to learn something new — diving into unfamiliar tools, technologies, and domains, then pushing them further to ship experiences that are crafted, surprising, and a step beyond what clients expect.

Graduating Spring 2026. Open to Spring 2026 Product/UX Design internships and actively exploring product design roles.

I’m Sagar Jariwala, a versatile product and interaction designer studying UX at SCAD. I treat every project as a chance to learn something new — diving into unfamiliar tools, technologies, and domains, then pushing them further to ship experiences that are crafted, surprising, and a step beyond what clients expect.

Graduating Spring 2026. Open to Spring 2026 Product/UX Design internships and actively exploring product design roles.

SAGAR.J

What I'm best at

What I'm best at

What I'm best at

I blend product thinking, motion, and research so each project moves from fuzzy idea to tested, real-world interaction.

I blend product thinking, motion, and research so each project moves from fuzzy idea to tested, real-world interaction.

01.

Product & UX

From flows to microcopy, I connect user needs and business goals into clear, end-to-end product experiences across web, mobile, and physical touchpoints.

01.

Product & UX

From flows to microcopy, I connect user needs and business goals into clear, end-to-end product experiences across web, mobile, and physical touchpoints.

01.

Product & UX

From flows to microcopy, I connect user needs and business goals into clear, end-to-end product experiences across web, mobile, and physical touchpoints.

02.

Motion & Interaction

I prototype detailed interactions and motion—using tools like ProtoPie and Framer—to make interfaces feel responsive, readable, and memorable in real use.

02.

Motion & Interaction

I prototype detailed interactions and motion—using tools like ProtoPie and Framer—to make interfaces feel responsive, readable, and memorable in real use.

02.

Motion & Interaction

I prototype detailed interactions and motion—using tools like ProtoPie and Framer—to make interfaces feel responsive, readable, and memorable in real use.

03.

Research & Testing

I run scrappy, focused research—interviews, shop-along studies, and usability tests—to stress-test ideas early and turn insights into design decisions.

03.

Research & Testing

I run scrappy, focused research—interviews, shop-along studies, and usability tests—to stress-test ideas early and turn insights into design decisions.

03.

Research & Testing

I run scrappy, focused research—interviews, shop-along studies, and usability tests—to stress-test ideas early and turn insights into design decisions.

I start by understanding people, context, and constraints, then dive into research to frame the problem. From there I map journeys, prototype across devices, and iterate with users until the experience feels intuitive and ready for the real world.

I start by understanding people, context, and constraints, then dive into research to frame the problem. From there I map journeys, prototype across devices, and iterate with users until the experience feels intuitive and ready for the real world.

Featured Projects

Youll get more than just great design - youll get results.

Youll get more than just great design - youll get results.

Youll get more than just great design - youll get results.

a white chair and a white table

UX Designer

2024

Impact - Prototype improved thermostat comprehension in user testing

a white chair and a white table

UX Designer

2024

Impact - Prototype improved thermostat comprehension in user testing

white cluster petaled flower in close up photography

UX Motion & Interaction Designer

2025

Impact - Led motion + interaction concepts used in final EV demo

white cluster petaled flower in close up photography

UX Motion & Interaction Designer

2025

Impact - Led motion + interaction concepts used in final EV demo

white cluster petaled flower in close up photography

Product Designer

2024

Impact - Built in 12 hours; won Dreamathon and a fellowship with Nike + Everyday.

white cluster petaled flower in close up photography

Product Designer

2024

Impact - Built in 12 hours; won Dreamathon and a fellowship with Nike + Everyday.

a white chair and a white table

UX Designer

2024

Impact - Prototype improved thermostat comprehension in user testing

white cluster petaled flower in close up photography

UX Motion & Interaction Designer

2025

Impact - Led motion + interaction concepts used in final EV demo

white cluster petaled flower in close up photography

Product Designer

2024

Impact - Built in 12 hours; won Dreamathon and a fellowship with Nike + Everyday.

Design in the wild

Design in the wild

Design in the wild

A few snapshots from projects where I’ve been prototyping, presenting, and learning on the fly.

Teams I’ve designed with

Teams I’ve designed with

Teams I’ve designed with

Hackathon winner • SCADpro collaborator • ProtoPie certified
Hackathon winner • SCADpro collaborator • ProtoPie certified
Reel image

AIG Presentation

Leading a live demo of a custom Appspace kiosk experience for AIG stakeholders as Lead Design Technologist.

Life beyond the pixels

Life beyond the pixels

Life beyond the pixels

When I’m not deep in Figma or ProtoPie, you’ll usually find me exploring new places, chasing photos, racing virtual F1 laps, or hanging out with my family. Travel and photography keep my eye tuned to detail, while motorsport and game setups feed my love for systems, interfaces, and speed. Family time keeps me grounded and reminds me who I’m ultimately designing for: real people.
When I’m not deep in Figma or ProtoPie, you’ll usually find me exploring new places, chasing photos, racing virtual F1 laps, or hanging out with my family. Travel and photography keep my eye tuned to detail, while motorsport and game setups feed my love for systems, interfaces, and speed. Family time keeps me grounded and reminds me who I’m ultimately designing for: real people.
When I’m not deep in Figma or ProtoPie, you’ll usually find me exploring new places, chasing photos, racing virtual F1 laps, or hanging out with my family. Travel and photography keep my eye tuned to detail, while motorsport and game setups feed my love for systems, interfaces, and speed. Family time keeps me grounded and reminds me who I’m ultimately designing for: real people.